Community Meeting Notes
Pedagogy Community Meeting Notes, July 2 2015
1. Creating the infrastructure for global content authoring a. motivation, how to reach potential contributors - it will be hard to motivate Swahili speaking teachers to create unique content, however we may be more successful in asking them to translate existing English content - existing program providing 10 free licenses for Adobe Captivate, may use as means to motivate content creation while learning the tool - existing LinkedIn, Facebook groups which can be approached with intro to content authoring tools by means of learning how to use them - High School students can potentially be approached with creation of content? b. tools (H5P, Tiddlywiki, Adobe Captivate, Adobe Presenter, Adapt Learning, Z etc.) - resulting content must be: Responsive, HTML5 - formats we can use (TinCan, SCORM) - create WiKi describing what and how for content authoring so that anyone could help us create content based on that information. Include: Styleguide, Skill Node mapping - create templates to work across most popular authoring tools - create a lesson from YouTube video: http://ed.ted.com/ 2. Skills Map - format and process - mapping EGRA 3. Kujitegemea a. continue discussion on how to enable this idea - environment providing real life experience intermingled with concepts related to academic learning - how do we localize this to be culturally understood all over the world? - there may be enough globally understood concepts which a generic enough to include in every localization. - another option is creating a phone simulation which can be used to provide educational experience famiar to most - how do we validate this idea? sketch it with focus groups? b. can we map this to individual skill sets? c. prototype concept through sketches |
Content Community Meeting Notes, June 18 2015
1. Student Motivation - sandbox, multiplayer immersive environment - Kujitegemea map review - creating a world where early literacy could be taught through interactive play building up to higher level of knowledge - will be showing this to game experts to get an idea on feasibility and effort to implement - need to define specific mechanisms to provide learning aligned with EGRA/EGMA requirements 2. Crowdsourcing Content Authoring / Platform - will continue looking into various authoring systems - possibility of using Video as a mechanism has a lot of potential, but technically chanllenging 3. OER / Content Sources Review - not reviewed 4. Assessment Discussion - will need to have a discussion on offline LMS and potential of using Moodle - need a mechanism for assessing speech and pronunciation, however this may not be part EGRA - research indicates that continuous assessment has better accuracy and effect, the downside is tight integration with content, resulting in more complex authoring workflow - will look at other assessment approaches (Stanford) |
Educational Content Meeting Notes, June 4 2015
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