1. Student Motivation - sandbox, multiplayer immersive environment - Kujitegemea map review - creating a world where early literacy could be taught through interactive play building up to higher level of knowledge - will be showing this to game experts to get an idea on feasibility and effort to implement - need to define specific mechanisms to provide learning aligned with EGRA/EGMA requirements 2. Crowdsourcing Content Authoring / Platform - will continue looking into various authoring systems - possibility of using Video as a mechanism has a lot of potential, but technically chanllenging 3. OER / Content Sources Review - not reviewed 4. Assessment Discussion - will need to have a discussion on offline LMS and potential of using Moodle - need a mechanism for assessing speech and pronunciation, however this may not be part EGRA - research indicates that continuous assessment has better accuracy and effect, the downside is tight integration with content, resulting in more complex authoring workflow - will look at other assessment approaches (Stanford) |