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Community Meeting Notes

Tech Community Hangout Notes, July 23 2015

posted Jul 24, 2015, 2:47 PM by Misha Eydman

Proposed discussion points with comments taken during the meeting:

1. Creating a marketplace for OER content.
- Zondle.com - a good example of collaborative educational tool, can help us with assessment creation
- Copyright infringement issues - current industry standard is to shift responsibility to content authors, if infringement is found, they are responsible for notifying us
- A large concern on how this will impact offline content, which can't be easily pulled once deployed in the field
2. Implementing Kujitegemea.
- 2D vs 3D environment - majority believes 2D is significantly easier to implement and may be easier to digest for those without prior computer literacy
- Voxels are becoming very easy to implement in HMLT5 and mobile environment, voxel.js library
- Complex animations take time to create, we'll need to concentrate on simple dynamic interactions
- Symbolic environment representations are better than complex structures, leaves more to imagination
- Maps will need to be procedurally generated

Tech Community Hangout, July 9 2015

posted Jul 9, 2015, 3:48 PM by Misha Eydman


1. How do we create a universal Skills Map / Learning Tree?
- Compare to Khan Academy, Learning Genome Project, etc.
- LRMI status and stability
2. Tools for creation of mobile game environments.
- Godot, Cocos2D, Tiled
3. Complex content types - lesson modules
- players / viewers
- offline LMS?

Technology Meeting Notes, June 25 2015

posted Jun 29, 2015, 4:36 PM by Misha Eydman   [ updated Jul 2, 2015, 3:10 PM ]


1. Content Authoring Framework
- Create a template which can be used in multiple authoring tools
- HTML5 seems to be a better option over SCORM
- Storytelling Engine: www.tinytap.it/, www.renpy.org/
- The balance of ease of creation vs quality engaging content
- Exploration World will need to be created to allow young kids to interact with something they can understand
2. Creating Game Environment
- Will look into existing storytelling engines.
3. Godot Engine
- A potential tool for development of 2D and 3D game environments
4. Immersive Environment
- Ideas presented by Natalie outline how an environment where an illiterate child can gain basic literacy has been shared. 

Technology Meeting Notes, May 28 2015

posted Jun 4, 2015, 8:47 PM by Misha Eydman   [ updated Jul 2, 2015, 3:10 PM ]

  1. Prototype Development Update

    1. We are finalizing the MVP and will shift our effort toward platform development in the coming weeks.

  2. Platform Roadmap Discussion

    1. Content Metadata (not discussed)

    2. Skills Map (not discussed)

    3. Recommendation Engine (not discussed)

    4. User Interfaces

      1. Which game engines we will need to be selected, while allowing a volunteer base to contribute?

      2. Research is needed into open source development tools. Technology choices will need to be governed based on availability of such tools.

Technology Meeting Notes, May 14 2015

posted Jun 4, 2015, 8:46 PM by Misha Eydman   [ updated Jul 2, 2015, 3:11 PM ]

  1. Prototype Development for Field Testing by May 20

    1. Hybrid App Launcher

      1. PhoneGap / Cordova is a good choice

      2. https://github.com/Dev4X/Prototype

    2. Content Selection

      1. Applications will come from Google Play

      2. Also a few demo apps from a commercial developer

      3. RACHEL server

  2. Existing Platforms Review

    1. MASLO

    2. K-Lite

    3. OLE

  3. Interface and UX Initial Steps

    1. Dedicated UX Meeting

  4. Hackathons

    1. Interface Design

    2. Machine Learning

  5. Next Meeting Topics:

    1. UI/UX Design Specific Discussion

    2. Hybrid / Native Application

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